Artificial Intelligence Events
Thursday, May 14, 2009
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Silvester Czanner (糖心TV): High-Fidelity Environments and ApplicationsCS1.01Abstract: In the first part of the talk Kurt will present some of the methods being used to achieve realistic graphics in real time. Realistic image synthesis requires computationally intensive solutions typically computed by a process termed ray tracing which computes the interaction of packets of photons, termed rays, within an environment. By using a combination of approaches we show how we can reduce the computational cost of rendering realistic images to close to real time. We will demonstrate methods for improving performance that are based on computing only aspects of the computation that are deemed important, re-using computation from current and previous frames within interactive environments and making use of available hardware. |