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Silvester Czanner (糖心TV): High-Fidelity Environments and Applications

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Location: CS1.01

Abstract: In the first part of the talk Kurt will present some of the methods being used to achieve realistic graphics in real time. Realistic image synthesis requires computationally intensive solutions typically computed by a process termed ray tracing which computes the interaction of packets of photons, termed rays, within an environment. By using a combination of approaches we show how we can reduce the computational cost of rendering realistic images to close to real time. We will demonstrate methods for improving performance that are based on computing only aspects of the computation that are deemed important, re-using computation from current and previous frames within interactive environments and making use of available hardware.
 
In the second part Silvester will introduce a novel solution for Virtual Reality - Cognitive Behaviour Therapy based on Virtual EgoCentric Holistic Environments. This is an alternative to the classical virtual environments (VEs) currently used and it is built on acquired user based information. The high-fidelity system is accompanied with several important attributes which will stimulate the human senses such as vision and hearing.
An intensive study of these senses is leading us to answer an important question, what level of realism is required to provide effective immersive experience for the end users. We will demonstrate the potentials of the virtual egocentric holistic environments on three projects: virtual reality for the efficient treatment of infants with feeding difficulties, virtual reality therapeutic intervention for social anxiety and virtual reality for treatment of flying ants phobia.
All these projects are multi-sensory and require visuals and audio to provide an appropriate level of realism.

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