Artificial Intelligence Events
IAS Seminar:Teemu H. Laine
Mobile-based learning is particularly suitable for informal learning activities, and it can be divided to three sub-types: mobile learning, pervasive learning and ubiquitous learning. Pervasive and ubiquitous learning spaces (PLS and ULS) create bridges from the real world to the virtual world, allowing the context-sensitive utilisation of real world objects and information in the learning process. We conclude that a model of technology integration for pervasive or ubiquitous learning does not exist. Based on a three year long process of mobile-based game development activities, we present foundations of such a model for game-based pervasive learning spaces. The model considers a diverse set of requirements from context, pedagogy and design perspectives, and it can be utilised by PLS designers and developers to determine which requirements must be considered when integrating technology into a PLS. To evaluate the suitability of the model for PLSs, we analyse two pervasive learning spaces with it. Additionally, we propose an evaluation scheme which can be used to measure the effectiveness of technology integration in a given PLS. Finally, future aspects of the model and our game development activities are discussed.