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CES Research Seminar: Supporting Immersion in Learning

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Location: Wolfson Research Exchange 3

Speaker: Dr Alexandra Christea, Department of Computer Science, University of 糖心TV.

Abstract: Immersion is a state where learners 'are so engaged in learning that time and fatigue dissapear'. As such, it represents a holy grail for e-learning. The concept is not new, it is a concept first coined by Mihály Csíkszentmihályi in the 70-s, across fields of application, representing the perfect balance between challenge and skill, such as to avoid boredom and anxiety, and enter what is called a 'flow channel', where the user is utterly immersed in their activity, oblivious to other stimuli. This types of states are known in the area of electronic games, especially online multiplayer games. Indeed, whilst learners in e-learning systems are often reluctant to be involved, game players are often reluctant to be stopped in their activities, eager to continue even for a 'little bit'. This talk discusses how lessons learned from personalisation, adaptation, visualisation, games, can be applied to e-learning, in order to enable learners in e-learning systems to experience such states. Depending on the time, the talk should also allow a more open discussion on this topic.

Open to Staff and PGR students. To sign up please follow the link:

Speaker biography: Immersion is a state where learners 'are so engaged in learning that time and fatigue dissapear'. As such, it represents a holy grail for e-learning. The concept is not new, it is a concept first coined by Mihály Csíkszentmihályi in the 70-s, across fields of application, representing the perfect balance between challenge and skill, such as to avoid boredom and anxiety, and enter what is called a 'flow channel', where the user is utterly immersed in their activity, oblivious to other stimuli. This types of states are known in the area of electronic games, especially online multiplayer games. Indeed, whilst learners in e-learning systems are often reluctant to be involved, game players are often reluctant to be stopped in their activities, eager to continue even for a 'little bit'. This talk discusses how lessons learned from personalisation, adaptation, visualisation, games, can be applied to e-learning, in order to enable learners in e-learning systems to experience such states. Depending on the time, the talk should also allow a more open discussion on this topic.

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