WEBVTT 00:00:00.000 --> 00:00:01.970 Using simulations to assess learning 00:00:01.970 --> 00:00:09.610 A simulation is a re-creation of a real-world situation or task, which is designed to explore key elements of that situation. 00:00:09.610 --> 00:00:16.110 Simulations are interactive scenarios in which the environment is simulated but the behaviour is real.  00:00:16.110 --> 00:00:25.770 Simulation might include role-play among students or with facilitators, playing games, re-creations, imaginative exercises, etc. 00:00:25.770 --> 00:00:33.250 There are interesting possibilities for simulations involving computer technology, particularly with regard to augmented and virtual reality. 00:00:33.250 --> 00:00:42.470 Well-established practices of simulation for learning and assessment include simulated patients, mock trials, mock negotiations and in-tray exercises. 00:00:42.470 --> 00:00:50.070 Simulation is related in some ways to the use of games and play in learning, and shares some of the same challenges and advantages. 00:00:50.070 --> 00:01:00.880 Simulation offers a simplified representation or imitation of an object or process which may not be directly accessible due to issues of scale, time, risk or complexity. 00:01:00.880 --> 00:01:11.460 Simulations therefore can bridge the gap between classroom learning and real-life experience, offering a safe and repeatable environment for students to learn and to demonstrate competencies. 00:01:11.460 --> 00:01:26.320 Simulation Based Education (SBE) is used extensively in healthcare and medical education and training to evaluate professional curricula. You can find out more about simulations within this context in the 'design' section of this page.  00:01:26.320 --> 00:01:33.320 You can also learn more about game-based simulations, which have a long history in experiential teaching and learning.